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SL and the Next Generation VR
10-06-2015, 07:43 PM (This post was last modified: 10-06-2015 07:52 PM by MsMagick Resident.)
Post: #21
RE: SL and the Next Generation VR
(10-05-2015 01:20 PM)Ivy Norsk Wrote:  Ebbe Altberg gave another interview:

GeekDad: Project Sansar: Giving Virtual Reality a Second Life

There's a bit more in there about how the thing will be oriented around immersive Experiences (instead of sims). There isn't anything specifically said about objects, scripting, NPCs or such.

Yes, my IT person said that you will NOT be able to cross SIM boundaries: You'll HAVE to TP from place to place. That is normal for me anyway, but for folks who love sailing or flying, or just randomly exploring in SL...


(09-21-2015 10:24 AM)jwenting Resident Wrote:  I'd rather think they'd do it different and have an experience per region automatically set up so no permissions are needed to be given for things rezzed by the region owner (or maybe the landgroup even, though I'd like to be able to at least turn off permissions for that for a region, and better yet be asked at least once to approve them for the region).

If animation permissions are automatic just because the creator said it's to be so that takes away the entire point of having a permission system in the first place, which was introduced to prevent griefer objects from automatically animating people that bump into them.

*nods* I can only think of one place in SL that I would ever consider giving blanket permissions to the owner, but since it's actually group owned -- ummm, NO! The whole idea of not being able to individually consent to things REALLY bothers me.


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Messages In This Thread
SL and the Next Generation VR - Ivy Norsk - 03-19-2015, 10:40 PM
RE: SL and the Next Generation VR - MsMagick Resident - 10-06-2015 07:43 PM



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