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RE: SL and the Next Generation VR
The experience system is already in place in second life today. It's a way for sim owners/operators to design a "user experience" with seamless interaction, no need to grant animation and tp permissions explicitly for every object in the sim, a single permission to the entire experience carries over to any object the experience creator includes in the experience.
Each experience (at least that's the case now) has to be approved by LL, but that may change over time (the system's officially in a beta state).
It can een span multiple sims.
For example what we have on a complex of sims I help moderate is an experience linking areas in many sims together. You walk through a door in sim A and end up coming out another door in sim B 5 sims away from where you started and 1500 meters up.
It's got nothing to do with breedables.
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