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SL and the Next Generation VR
08-21-2015, 02:36 PM
Post: #14
RE: SL and the Next Generation VR
Tad Wrote:It would be great if Second Life did rigged mesh for NPCs. But it doesn't. Maybe the new system will, but who knows.

They have said that they want Project Sansar to be a platform where people can build immersive games. NPCs are pretty crucial to a lot of that.
Callie and Equinox need to write to them and bang on their doors and say,

"We are the biggest breedable in SL. In order to take our amazing cats to the next level we Require rigged mesh for NPCs. We need to make our cats immersive."

We want them to make sure that it happens. I understand that Linden Lab won't make their decisions just on what KittyCatS tells them to do, but
This is what Creator Involvement and Feedback is FOR.
Linden Lab may not realize that a Breedables company is interested in what they may consider to be roleplaying gaming tools. They need to know that those tools have wide application if they don't already know it.

The Pawsable Traits Reference manager and a Chart keeper.
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Messages In This Thread
SL and the Next Generation VR - Ivy Norsk - 03-19-2015, 10:40 PM
RE: SL and the Next Generation VR - Ivy Norsk - 08-21-2015 02:36 PM



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