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SL and the Next Generation VR
08-21-2015, 08:57 AM (This post was last modified: 08-21-2015 08:58 AM by Ivy Norsk.)
Post: #12
RE: SL and the Next Generation VR
In many video games there are NPCs. They are mesh. They move in a particular way, and pathfind their way around parcels.
Now with kittycats, we have the cat, but it is heavily customized:
1 cat x 21 tails x 21 ears x 10 whisker colors x 18 whisker shapes however many shades that may not translate in the new world (or maybe will), multiplied by however-many furs and eyes, and 2 eye shapes and 2 pupil shapes.
And in SL all of that generates quickly.

So you seem to be talking about the difficulty of things moving about, but many games seem to have that handled with leg and arm movements. You seem to be saying that this is particularly difficult because of the customized parts? Or something different?

The Pawsable Traits Reference manager and a Chart keeper.
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SL and the Next Generation VR - Ivy Norsk - 03-19-2015, 10:40 PM
RE: SL and the Next Generation VR - Ivy Norsk - 08-21-2015 08:57 AM



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