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SL and the Next Generation VR
08-20-2015, 07:19 PM
Post: #7
RE: SL and the Next Generation VR
If you check some of the links above you will find more information specific information.
To summarize a few bits though:
1) Absolutely avatar names (and almost certainly Linden balances) will transfer. The Lindens want people to be able to find their friends in the new world and we do that via our avatar names. I have heard it suggested that people will have a master account to which alts can also be tied.

2) Sculpties were a sort of an SL hack to get a form of meshes to work something like prims within SL. Once meshes were introduced, the sculptie coding - a kind of an odd SL-specific thing - becomes a whole mess of code that they do not want to have to deal with going forward. Sculpted content (including Kittycats) will NOT be supported in Project Sansar (which is what they seem to be calling the new world). It falls to content creators to re-make their content in mesh via maya or blender in a manner which is compatible with the new world. The details of the hows and the whys and the compatible is being worked out now. LL have been very clear that they are working to make a clean start and they are not promising any kind of backwards compatibility.

3) The permissions system (copy, mod, trans) is being completely reworked. To what I have no idea. People keep talking about "experiences". Perhaps somebody who knows something about that can post here. My own poor uninformed guess is that it means that KittyCats would own the Experience of the cats, kind of like "no mod".

Regarding KittyCats, specifically, HQ has all our database records of our cats through Cattery. I am hoping that they will be able to create new mesh versions of our cats that will work in the new world via new docks there and that we will be able to port our cats in that way. (Not through our inventories.)

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SL and the Next Generation VR - Ivy Norsk - 03-19-2015, 10:40 PM
RE: SL and the Next Generation VR - Ivy Norsk - 08-20-2015 07:19 PM



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