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Skelton is born!
02-25-2015, 08:33 AM
Post: #9
RE: Skelton is born!
(02-25-2015 05:44 AM)Vain Adder Wrote:  Oh, you'll need to make sure your doors are set with collision rather than click, so your little physical kitties can run through. Wink

Yup. I learned that lesson via my Arik Metzger account... I had a "haunted old house" rezzed as an office of sort at a mock-up sim for Lovecraft Festival, and my avi was sitting at the desk. Fuzzbutt had his home set there, with a generous "wander range." He had disappeared, and I had no idea where he was, but I was working on some other things at the moment. After awhile I heard a door open, and looked and he came wandering in from outside. I had no idea that kittycats triggered "automatic door," so it amused me to see he had been outside somehow and let himself back in all of his own accord.

As for the Star Trek build, I had purposely set up with "click to open" doors instead of automatic "collision" doors for a reason, even though the Enterprise, etc., had automatic doors. But, I will be setting "collision" doors on the new build - not all doors; doors to private quarters and such will be "click to open"
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Messages In This Thread
Skelton is born! - CorpCosmic Resident - 02-20-2015, 12:31 PM
RE: Skelton is born! - Kayla Woodrunner - 02-21-2015, 08:12 PM
RE: Skelton is born! - CorpCosmic Resident - 02-22-2015, 08:45 AM
RE: Skelton is born! - Kayla Woodrunner - 02-22-2015, 02:32 PM
RE: Skelton is born! - CorpCosmic Resident - 02-22-2015, 09:33 PM
RE: Skelton is born! - Vain Adder - 02-24-2015, 09:08 AM
RE: Skelton is born! - CorpCosmic Resident - 02-24-2015, 02:55 PM
RE: Skelton is born! - Vain Adder - 02-25-2015, 05:44 AM
RE: Skelton is born! - CorpCosmic Resident - 02-25-2015 08:33 AM
RE: Skelton is born! - Vain Adder - 02-25-2015, 05:58 PM



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