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KittyCatS! Market Improvement Suggestions
10-08-2014, 08:25 AM
Post: #59
RE: KittyCatS! Market Improvement Suggestions
Changing factors such as the frequency or duration of offspring production will have NO effect! In fact, it can have an effect opposite of the desire: populations can actually INCREASE.

Changing food costs works by encouraging players to leave the game altogether, and, to have the desired effect, would be a huge public-relations problem for the company. But it would model, in a sorta back-handed way, the way it works in Nature. The idea, to work, would be for food prices to INCREASE and DECREASE in some direct relationship to total population. Lowing populations would lead to lower prices, and higher populations would mean higher prices. Workable? Definitely. Marketable? Most definitely NOT.

The real question which has not been addressed so far is why does the annual cycle of complaints about market conditions seem so much worse this year?

One of the suggestions, above, is to actually DO something. Introduce a new Menagerie Tiger, for example.

To my mind, that is EXACTLY why it's so bad this year. Last year, we had the Firestorm KITTIES. This year it was STATUES. That was a huge mistake. Sure, it was a bow to Firestorm, and got the company name out, but it ignored the existing customers and did nothing to bring in new customers.

Luckily, we're about to the end of this phase of the market.

Soon, we'll be seeing the start of the Winter tidal wave of new Specials and new trait values, and the complaints will shift back to how the company is introducing too much, to quickly.

Of course, that presumes that the lame Firestorm Statues is not a harbinger of things to come.
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RE: KittyCatS! Market Improvement Suggestions - Tad Carlucci - 10-08-2014 08:25 AM



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