(07-16-2013 03:44 PM)Tad Carlucci Wrote: So they used offset (on the Edit panel, Texture tab) of 0.5 instead of 0.0 .. good to know.
Question, when you're testing the spot, can you test both with the rectangular sample they give you and with a 1024x1024?
One of the tricks to making a collar look really good would be to use a 1024x1024 image. While that can't do a thing to help with pixalization right/left, it will give you a lot more detail in the narrow up/down (the gray line in your example just above).
Hi Tad
I do think that works I applied as you suggested a 1024x1024 texture and it works indeed perfectly the same.
The result is ofcourse blurry as I made a fairly thin sample texture fit in the 1024 hight but I think you are right a higher quality can be achieved if it is made on a rectangular texture and the border color remains the same as well.
P.s. I just double checked the prim face of the borders and both horizontal as well as vertical the offset is 0 so they did not change anything there besides the default prim setting.
What they did do though is make it so there is no texture space at all on the borders.
The texture repeats both vertical as horizontal is 0.00 for the borders.
I thought of one downside when it comes to working with a square texture might give more quality but the pain is we need to be able to visualize how that will turn out in a cropped version as the collar is a cylinder which they sliced begin: 0.250 and end: 0.750 so we have no full face of that hollowed cylinder to work with but indeed 61px by 1024px.
I for sure have not enough visualisation in me to see how that would turn out if I was to work with a 1024x1024 texture because in the length we would need to make the texture extremely streched to achieve that.
I bet they made slices just so the collar could be thinner than 10 cm the smallest possible setting for a prim.
In fact KC are just a bunch of prim torturers just like me XD